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Online abuse – get help, report it!

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  • news

AdWiseOnline: raising awareness of manipulative marketing practices in online gaming

Over 70 per cent of children in the EU regularly engage in online gaming, with the sector earning billions annually in the EU alone. However, many gaming platforms use manipulative in-game marketing practices that pressure players, especially minors, into spending excessively on items they don’t need.Some examples of manipulative in-game marketing practices are: 
  • international day

Safer Internet Day (SID) 2025

Join us on Tuesday, 11 February 2025 to celebrate Safer Internet Day with actions taking place right across the globe.
  • Hybrid

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  • BIK news

Guide to age assurance section: updated resources now available!

Young people interact with the digital world daily. Whether they’re gaming, chatting with friends, or seeking homework help, they make the most of the countless opportunities for learning and connection that the internet offers. However, this also exposes children and adolescents to risks, such as harmful or age-inappropriate content, often when they least expect it.
Implementation of the European strategy for a Better Internet for Kids+ (BIK+ strategy).
  • Knowledge hub insight

The new BIK Knowledge Hub: the European central access point for information, evidence, policy and practice insights

Upon entering the Knowledge hub on the new and relaunched Better Internet for Kids (BIK) platform, users are greeted with a comprehensive overview of this new resource's different features and components. It serves as a one-stop destination for accessing a wide array of resources and insights supporting the monitoring of the impact of the digital transformation on the well-being of children and young people in Europe.
BIK+
  • BIK news

The first BIK+ strategy evaluation

On Wednesday, 11 May 2022, the European Commission adopted a new European strategy for a Better Internet for Kids (BIK+), which aims to improve age-appropriate digital services and ensure that every child is protected, empowered, and respected online.

National trends, issues and initiatives

SIC
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BIK Knowledge hub
Explore the central access point for information, evidence, and policy insights on the impact of digital transformation on the lives of children and young people.
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Safer Internet Forum 2023 wrap up

Making youth voices heard
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A key priority under BIK is for young people to voice their opinions to various stakeholders to develop online safety guidance, learning and campaigning materials, and contribute to decision-making processes to help create a better internet.

Learning corners

Learn about the issues that matter to you with learning modules and deep dives into a range of digital citizenship and online safety topics.
Children and youth

Discover advice and resources to help you navigate the online world, along with insights into the work of BIK youth across Europe.

Parents and caregivers

Explore information and resources to help you support your children to have positive online experiences.

Teachers and educators

Browse materials for teachers, educators and other adults who support young people’s online experiences in professional settings.

Newsletter subscription
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Newsletter subscription
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Stay informed
Read the quarterly Better Internet for Kids bulletin for all the latest news.

Upcoming events

international day
Data Protection Day 2025
  • Online

  • international day
    Safer Internet Day (SID) 2025
  • Hybrid

  • Latest news

    Portuguese Safer Internet Centre 2 January 2025
    Minecraft world on cybersecurity presented at Lisbon games week 2024

    The Portuguese Safer Internet Centre is developing a Minecraft education world, where primary school children can explore and tackle fun challenges while learning more about internet safety.This Minecraft world was designed as an educational tool for teaching basic internet safety concepts in schools, such as the importance of creating strong passwords and avoiding clicking on unknown links. Lesson plans and guides for using the game and the world are also being developed, allowing teachers to be aware of the possibilities of the world to be explored.

    BIK Team 28 December 2024
    AdWiseOnline: raising awareness of manipulative marketing practices in online gaming

    Over 70 per cent of children in the EU regularly engage in online gaming, with the sector earning billions annually in the EU alone. However, many gaming platforms use manipulative in-game marketing practices that pressure players, especially minors, into spending excessively on items they don’t need.Some examples of manipulative in-game marketing practices are: 

    Luxembourgish Safer Internet Centre 18 December 2024
    New cybersecurity activity: Code Hunters – Escape game

    At the start of the 2024 school year, BEE SECURE, in collaboration with the Makerspace Base1, launched a new activity at the Geesseknäppchen Forum. The interactive Escape Game ‘Code Hunters’ allows young people to experience real-life cybersecurity challenges as a team. Thus, the BEE SECURE initiative expands its wide range of offerings with a new format aimed at promoting safe digital media use and strengthening personal online security.

    Swedish Safer Internet Centre 17 December 2024
    Young people in focus at national conference in Sweden

    On 25 October 2024, the Safer Internet Centre Sweden hosted their first national conference, "A Better Internet for Kids" to strengthen the safety for kids online. One of the most important program presentations was held by the Safer Internet Centre’s youth panel. The event targeted adults working with children and youth, aiming to share knowledge, awareness of support possibilities and to promote collaboration.  The hybrid event gathered 112 participants on site and more than 1000 have now seen the conference online.